
Final Stand Games is bringing something new to the Golden Age of Piracy. Pillage & Plunder: Spoils of War is a fan-made supplement for Blood & Plunder, published with permission by Firelock Games, that gives your buildings, forts, and colonial settlements something worth fighting over.
Most wargames and scenarios have structures standing on the table doing nothing but blocking line of sight or providing cover. Not anymore. Spoils of War adds a Search action that lets Units ransack those structures for valuables — turning every building into an opportunity and every room into a risk. It drops cleanly into any standard land or amphibious Blood & Plunder scenario, with zero changes to force construction.
What Is Pillage & Plunder

Pillage & Plunder: Spoils of War is a fan supplement for Blood & Plunder that introduces two new systems to the game: a Search action that lets units ransack Structure sections during play, and Plunder Token rules that govern what happens once something worth taking has been found.
It is designed to drop straight into any standard land or amphibious Blood & Plunder scenario with no changes to your force construction. If you already own the Core Rules and have buildings on your table, you are ready to go.
What’s Inside:
- Search Action — A new action type for ransacking Structures, compatible with Command Points and Dedicated actions
- Plunder Tables — 100 unique results across 10 Loot Categories, from valuables to hazards
- Plunder Tokens — Rules for carrying, passing, contesting, and losing spoils on the battlefield
- Token Traits — Nine traits defining and standardizing how items interact with your Units and Forces on the table

Why You’ll Use It:
- Adds meaningful decisions to every Structure on the table
- Creates narrative moments without slowing the game down
- Works with any existing Blood & Plunder land or amphibious scenario
- Provides ready-to-use results that require no prep
How It Works
When a Unit takes time to explore a Structure, it may uncover valuables, supplies, or secrets left behind. This action represents a deliberate search of the room, tearing through crates, cupboards, personal effects, and hidden compartments in hopes of finding something worth carrying off. If you’ve played Zombicide, Descent, HeroQuest, or similar board/miniatures games, you’ll be familiar with the concept of searching rooms for gear, loot, and other items. This isn’t a new concept or game mechanic, but it is new for Blood & Plunder.
If you’ve used the Events tables, the flow will feel familiar.
The Plunder Table content is made up of 100 unique items and results across 10 categories:
- Coin & Valuables
- Weapons & Powder
- Provisions & Drink
- Trade Goods
- Documents & Intelligence
- Tools & Equipment
- Livestock & Animals
- Curiosities & Exotica
- Hazards & Misfortune
- Sundry Goods

Spoils and Rewards With a Few Surprises
Most results give you something — a tactical benefit, valuables, or supplies. A smaller portion are complications or mixed outcomes, so searching is never entirely safe. Whether helpful or hazardous, these less common moments add texture and create stories players remember long after the game ends.

A Taste of What You Might Find
There are 100 unique items in the booklet in 10 distinct categories. The Plunder Tables cover a lot of ground, but I would summarize them into 4 “flavors”. Here is a sample from across the spectrum.
Fundamentally, the Plunder Tables are grounded in period history and material culture. You are not going to find a magic sword or a bag of holding like a D&D campaign. The results lean into the Caribbean and North American Colonial settings, focusing on trade goods, livestock, documents, weapons, and other items common to the era.
That said, not every result will satisfy strict historians, and that is by design. Some entries are more thematic and entertaining, and I make no apology for it. The goal is a supplement that captures the feeling of the period without being so strict that it stops being a game.
Plunder Table Result Samples
The Mundane
Practical finds grounded in period reality. Nothing glamorous, just simple trade goods, food, or items with a minor game effect.

The Valuable
Items worth fighting over and worth carrying off the table. These are the finds that may grant special abilities or, in rare instances, may inflict Strike Points.

The Unexpected
There are a few finds that create a minor story moment or force a decision that can affect the outcome, which adds some variety to gameplay.

The Whimsical
A handful of entries that may sput a laugh or a bit of randomness before they cause a problem or offer a reward. Some items are based on historical superstitions and beliefs, such as the Hand of Glory or Carved Santo Figure. Scattered through the tables are a few Easter Eggs that are deliberate nods to films, books, and games I love. I will not name them all here. Half the fun is finding them.


Simple Mechanics for Plunder Tokens
Rules for “prizes” exist in the Search & Recover Scenario in the No Peace Beyond the Line expansion book. This supplement expands those rules and fills in some of the cracks while keeping things simple and streamlined.
Plunder Tokens represent valuables discovered during play and act as movable objectives that Units can interact with. They can be carried, handed off, dropped through the natural flow of the game, or left in the environment for others to recover. Control of a token can come from physically holding it or securing it within areas a Force already controls, and tokens left in neutral or dangerous locations may become unclaimed or even destroyed. The result is that a token sitting in a burning building forces a choice: send a unit after it or let it go.
Pillage & Plunder: Spoils of War is available now for $5.00 through the Blood & Pigment store, the best fan site for Blood & Plunder content, guides, and battle reports, or the Wargame Vault PDF store. Download today and bring your buildings to life. Give your crews something worth fighting over.
Requires the Blood & Plunder Core Rules.
Final Thoughts
Structures have always been part of the Blood & Plunder table — now they’re part of the fight. Spoils of War turns idle terrain into a source of risk, reward, and story, all without touching your force list or slowing down the game you already know. Whether you’re clearing out a colonial warehouse or ransacking a native village, there’s finally something worth breaking down that door for.
Grab your copy today and start giving your crews a reason to search every room they pass.
Pillage & Plunder is an independent fan supplement published with permission by Firelock Games. Blood & Plunder™ is the property of Firelock Games. © 2026 Final Stand Games. Original content only. All rights reserved.



